City: Soī̌v Daw̋gä Ni̋ēkēä

Soī̌v Daw̋gä Ni̋ēkēä

Soī̌v Daw̋gä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceVoī̂mêē Region
RegionWíhzàgà Woodlands
Founded954
Community LeaderLord Glkdonhê Èlesîpí Tsîyëm
Area30 km2 (12 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2774 m (9101 ft)
Average Yearly Precipitation303 cm/y (119 in/y)
Population7165
Population Density238 people per km2 (597 people per mi2)
Town AuraTruename Magic
Naming
Native nameSoī̌v Daw̋gä Ni̋ēkēä
Pronunciation/baɪ̯̄/ /dɒ̋gæ/
Direct Translation[pure] [atmosphere]
Translation[Not Yet Translated]

Soī̌v Daw̋gä Ni̋ēkēä (/baɪ̯̄/ /dɒ̋gæ/ [pure] [atmosphere]) is a subtropical City located in the Voī̂mêē Region of the Goblin Tribes.

The name Soī̌v Daw̋gä Ni̋ēkēä is derived from the Goblin language, as Soī̌v Daw̋gä Ni̋ēkēä was founded by Gargado Bregeg̈m Trg̈mênm, who was culturaly Goblin.

Climate

Soī̌v Daw̋gä Ni̋ēkēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Soī̌v Daw̋gä Ni̋ēkēä receives an average of 303 cm/y (119 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Soī̌v Daw̋gä Ni̋ēkēä covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2774 m (9101 ft) above sea level.

Overview

Soī̌v Daw̋gä Ni̋ēkēä was founded durring the late 11th century, by Gargado Bregeg̈m Trg̈mênm. The establishment of Soī̌v Daw̋gä Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Soī̌v Daw̋gä Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Soī̌v Daw̋gä Ni̋ēkēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Soī̌v Daw̋gä Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Soī̌v Daw̋gä Ni̋ēkēä is is constructed arround a semi-circular restrictive carved bedrock mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Soī̌v Daw̋gä Ni̋ēkēä's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Soī̌v Daw̋gä Ni̋ēkēä shows Soī̌v Daw̋gä Ni̋ēkēä is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Soī̌v Daw̋gä Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Soī̌v Daw̋gä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Soī̌v Daw̋gä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Soī̌v Daw̋gä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Soī̌v Daw̋gä Ni̋ēkēä's parks.

Soī̌v Daw̋gä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Soī̌v Daw̋gä Ni̋ēkēä.

Soī̌v Daw̋gä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Soī̌v Daw̋gä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Soī̌v Daw̋gä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Soī̌v Daw̋gä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Soī̌v Daw̋gä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Soī̌v Daw̋gä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Soī̌v Daw̋gä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Soī̌v Daw̋gä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Soī̌v Daw̋gä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Soī̌v Daw̋gä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Soī̌v Daw̋gä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Soī̌v Daw̋gä Ni̋ēkēä's natural decorations nor waterways.

Soī̌v Daw̋gä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Soī̌v Daw̋gä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Soī̌v Daw̋gä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Soī̌v Daw̋gä Ni̋ēkēä's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Soī̌v Daw̋gä Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Soī̌v Daw̋gä Ni̋ēkēä hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Trollkin near Soī̌v Daw̋gä Ni̋ēkēä are known to be quite timid.

Soī̌v Daw̋gä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Summoning energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 21
  • Farm Laborer: 31
  • Hunters: 25
  • Milk Maids: 17
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 18
    • Farmland: 28660 m2
    • Cattle and Similar Creatures: 1791
    • Poultry: 21495
    • Swine: 1433
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 716

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 18
  • Candlemakers: 24
  • Carpenters: 25
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 15
  • Farrier: 31
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 16
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 6
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 25
  • Tailors: 57
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 10
  • Butchers: 16
  • Chandlers: 19
  • Chicken Butchers: 20
  • Entrepreneurs: 7
  • Fine Clothiers: 17
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 28
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 10
  • Woodsellers: 7

Service workers

  • Bakers: 35
  • Barbers: 33
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 21
  • Healers: 19
  • Housekeepers: 20
  • Housemaids: 44
  • House Stewards: 20
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 22
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 28
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 15
  • Long Haul Couriers: 16
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 17
  • Millers: 15
  • Miners: 16
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 8
  • Skinners: 19
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 20
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 19

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 14
  • Dentists: 7
  • Educators: 18
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 14
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 47
  • Monks, Monastic: 21
  • Monks, Civic: 21
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 17
  • Priests: 32
  • Rangers: 10
  • Rat Catchers: 11
  • Scholars: 12
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 27

Cottage Industries

  • Brewers: 20
  • Comfort Services: 32
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 23
  • Needleworkers: 23
  • Potters: 11
  • Preserve Makers: 20
  • Quilters: 10
  • Seamsters: 37
  • Spinners: 19
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 22
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 26
  • Writers: 26

Produce Industries

  • Butter Churners: 24
  • Canners: 19
  • Cheesmakers: 23
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 16

2604 of Soī̌v Daw̋gä Ni̋ēkēä's population work within a Foundational Occupation.

4418 of Soī̌v Daw̋gä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 143 (2%) are noncontributers.

Points of Interest

The roads leading into Soī̌v Daw̋gä Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Soī̌v Daw̋gä Ni̋ēkēä. One of Soī̌v Daw̋gä Ni̋ēkēä's local festivals commemorates this miracle.

History